So, er, Gears of War. That didn't take long to complete. I can't remember when I got it off Derek, but I think it was only a week ago. I've been playing on Hardcore for about an hour a day, and here I am at the end. Just gotta beat the end-of-game baddy, which might take another hour depending on how much of a pain-in-the-arse he is.
Many of the sections of the game seemed to be the designers going "Oh, oh, look at how exciting this is!" But those sections seem rather forced - the mine carts; driving the rig through the darkness; manning a mounted machine-gun to take down oncoming aerial enemies (designers think that what might be exciting in films -
Star Wars,
Pearl Harbor - might work in a game. NO. This just pisses me off in first/third person shooters)
The third act, set in a cave system, was beginning to make me wonder if I wanted to bother continue playing - it was just dull and I was already numb from having to repeatedly retry the bugged "pushable cover" sections of the previous act.
But then act 4 opened and I was back into exciting (daytime) urban combat, with thrilling tactical fighting in courtyards. But huh, all of a sudden I'm at the end.
Also, a hint for Lee Perry. If you're going to have exploding enemies, don't drop several of them point-blank into a tightly enclosed train carriage with the player. Haven't we learnt anything from Rick Dangerous?
Overall, I'd give 7 out of 10. No, really.